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Codename: Savage Beta - Day Two Update

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Within the next few hours we will open up access to Squads alongside Solo queue on the Codename: Savage Closed Experimental Server. Heads up that adding the extra queue will likely result in longer matchmaking times during off-peak hours. We're also re-opening signups for the test and giving away hundreds of thousands more keys for those who missed the first round of giveaways.

More keys are available right now on https://mapbeta.playbattlegrounds.com

Along with Squads, we’re also shipping some other changes to Codename: Savage based on early feedback:

  • Increased the item and weapon spawn rates inside residential buildings and small cabins to improve the looting experience along the outskirts of the map.
  • The first blue zone circle will show up right at the beginning of the match so players can plan their strategy before parachuting.
  • Blue zone time adjusted to speed up gameplay during the first phase of the match.
  • Red zone frequency has been lowered
  • There are now fewer explosions inside each red zone. The size of the red zone remains the same.
  • Vans now spawn less often. The two-wheeled motorcycle spawns more often. Motorbikes with sidecars have been removed from Codename: Savage.

This update is rolling out now.

PC 1.0 Update #8

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Players,

We are always working towards improving the gameplay environment. This includes providing stable network experience for our players. You all know that we have implemented ping based matchmaking system that has shown great results but we didn't want to stop there.

One of the solutions we are considering is operating servers so that only those players who reside in that region can connect and play. These servers will be made invisible to players residing in other regions. But, at the same time, if a player in an exclusive server region forms a team with a player from another region, they can connect to and play on any of the servers available to either of them.

Through this new approach we are aiming to provide a better gameplay experience as it will improve network issues and help with linguistic barriers. We are going to run a limited test of this approach as more detailed research and analysis should come before global application.

After the updates made to this test build are proven to be stable, they will be applied to the live servers. We will announce the timeline for the live server update soon.

Please leave your feedback in the relevant section on our Official Forum : LINK[forums.playbattlegrounds.com]



Weapon Skin System
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  • Players can select skins for each weapon
  • Weapon skin system UI
    • Each weapon category is arranged in alphabetical order
    • Weapons can be categorized as follows:
      • Acquired: arranged in chronological order of acquisition
      • Equipped: arranged in chronological order of last time equipped
      • Tier: arranged according to skin tier (descending order)
    • You can check details about the equipped skin using VIEW MORE button
  • How to equip weapon skins
    • You can use WEAPONS section in CUSTOMIZATION menu to equip the skin of your choice
  • The ways to acquire weapon skins
    • You can acquire weapon skins either through paid crate (“Triumph Crate”), which is a weekly random crate or “Raider crate”, which is a free non-random crate
  • When you pick up a weapon during a match that has a weapon skin applied, it will keep the skin
    • Pressing Alt+LMB will switch the current skin to the one you applied in Customization menu
    • Pressing Alt+Shift+LMB will switch the current skin to the default one


New Crates
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  • New free/paid weapon skin crates are added
    • We will be providing 100,000 BP, 20x Weapon Skin keys, 20x Early Bird keys, 10x Triumph Crates to all test accounts to test the stability of the system
    • New paid crate “Triumph” is a weekly random crate, and the drop rate is 20%.
      • Triumph Crate can be unlocked using Weapon Skin Key, which can be purchased through Steam market
      • There are 2 rare bonus sets that can also be an acquired alongside single skins
      • The drop rate of each crate is as follows
        • Survivor: 10%
        • Wanderer: 10%
        • Biker: 20%
        • Desperado: 10%
        • Militia: 20%
        • Fever: 10%
        • Triumph: 20%

      • Players can get the new free crate (“Raider”) separately with 100% drop rate
        • "Raider" doesn't need a key to unlock

      • The drop rate for the new free/paid crate are as follows:
        • Drop rate of each items for the new paid crate “Triumph”
          • Desert Digital - R45: 15%
          • Rugged (Orange) - UMP9: 15%
          • Rugged (Orange) - SCAR-L: 10%
          • Rugged (Orange) - M416: 10%
          • Rugged (Orange) - AKM: 10%
          • Rugged (Orange) - Kar98k: 10%
          • Gold Plate - Win94: 5%
          • Trifecta - P92: 5%
          • Desert Digital - Mini14: 4.5%
          • Trifecta - Micro UZI: 4.5%
          • Gold Plate  - Sawed-Off: 4.5%
          • Desert Digital - Kar98k: 2.5%
          • Trifecta - SCAR-L: 1.3%
          • Desert Digital - M416: 1.3%
          • Gold Plate - SKS: 0.6%
          • Glory - UMP9: 0.32%
          • Gold Plate - S12K: 0.32%
          • Glory - AKM: 0.16%

        • Drop rate of each items for the new free crate “Raider”
          • Rugged (Beige) - Crossbow: 20%
          • Rugged (Beige) - M16A4: 20%
          • Rugged (Beige) - S686: 20%
          • Rugged (Beige) - SKS: 20%
          • Rugged (Beige) - Kar98k: 6.5%
          • Rugged (Beige) - S12K: 6.5%
          • Silver Plate - R1895: 3%
          • Jungle Digital - P18C: 1.4%
          • Silver Plate - DP-28: 1.4%
          • Silver Plate - S1897: 0.4%
          • Jungle Digital - SKS: 0.28%
          • Silver Plate - Vector: 0.28%
          • Turquoise Delight - P1911: 0.08%
          • Silver Plate - SCAR-L: 0.05%
          • Jungle Digital - AWM: 0.05%
          • Turquoise Delight - Tommy Gun: 0.028%
          • Turquoise Delight - Kar98k: 0.0128%
          • Turquoise Delight - M16A4: 0.0128%
          • Gold Plate - S686: 0.0064%

    Bug Fixes
    • Fixed an issue where the refresh button on the friends list would take you to the team tab when players are in a team
    • Fixed an issue where when players leave the vehicle and the vehicle is positioned right next to the window of a building, players would go into the building through the window when getting out off the vehicle
    • Fixed an issue where during server instability, when exiting a slow moving vehicle, the players would be treated as if they were hit by their own vehicle


    Thank you,
    The PUBG Development & Community Team

Celebrate PUBG's 1-Year Anniversary with a Special Gift

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Players,

A lot of things have happened in the world of PUBG in the last year. On the 23rd of March, 2017, we launched on Steam Early Access and so many of you have joined us in the best Battle Royale experience out there. Throughout our journey, we went from a pre-alpha build that only a few select players knew about to one of the most popular games in videogame history.

We achieved this only with your support and generosity! It's hard to express the kind of gratitude we feel for our players. For some things there are no right words.

But as a small token of that gratitude, we're giving away a free anniversary weapon skin. Anyone who logs into PUBG, until the May 1st week maintenance, will get the Year One - SCAR-L

*This skin is neither tradable, nor destructible.

Do not miss your chance to get the limited edition one year anniversary weapon skin and share the news with your friends who play PUBG.

Thank you.

PUBG One-year Anniversary Graffiti Contest

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Players,

A year ago, on March 23, 2017, PUBG launched on Steam Early Access.

Without your support and generosity, none of this would have been possible. Thank you for being with us through the good times and through the bad. We often refer to our path from pre-alpha to Early Access, to 1.0 release, to our one-year anniversary as our journey because this is what it feels like to us. We’ve started on our path to keep delivering the best Battle Royale experience available and we’re looking forward to serving you for years to come.

To mark the occasion, we have prepared a special event for you.


PUBG One-year Anniversary Graffiti Competition
If you have played PUBG for more than a few minutes, you have probably noticed the different graffiti adorning the walls of the buildings in Erangel and Miramar. How would you like to see your own art there instead? Well, now you can. Submit your PUBG-themed graffiti for a chance to be viewed by millions of players across the globe. Show us what you got!

How to Enter
• Create original graffiti for PUBG [800x800 pixels, transparent background]
• Tweet your submission at our official Twitter account with the hashtag #ThisIsGraffitiRoyale

Entry Dates
• You can enter the contest from 03.28.18 to 04.13.18

Prize
• Have your art displayed in PUBG for a month for millions of players to see


The Winners will be announced by 04.20.18


Please note:
1. The selected graffiti will be featured in-game for about a month, and the date of their introduction to the live servers will be confirmed later;
2. Only original content that the participants hold the copyright to will be admitted;
3. Content that violates PUBG’s community policies or contains culturally sensitive elements will be removed without warning;
4. Any and all Player Content submitted to PUBG Corporation shall be deemed, and shall remain, the property of PUBG Corporation from the moment such Player Content is created. PUBG Corporation and its affiliates (hereinafter “PUBG”) shall exclusively own all now known or hereafter existing copyrights and all other intellectual property rights to all Player Content of every kind and nature, in perpetuity throughout the world. To the extent that any of the above may be void or unenforceable, you agree that any and all Player Content is hereby irrevocably assigned to PUBG, together with all intellectual property rights therein. To the extent any of the Player Content is not assignable, by submitting Player Content to PUBG, you agree that PUBG shall be irrevocably entitled, directly or indirectly throughout the world and in perpetuity, to modify, adapt, use, reproduce, license, publish, broadcast, perform, sell, translate, create derivative works from and distribute any Player Content for any purpose whatsoever, commercial or otherwise, in any medium now known or hereafter devised, without compensation or credit to the provider or author of the Player Content. You also give up any claim that any use by PUBG of any Player Content violates any of your rights, including but not limited to moral rights, rights of privacy, rights to publicity, proprietary or other rights, and/or rights to credit for the material or ideas set forth therein.



We are looking forward to seeing your submissions!

Thank you.

Event Mode – Flare Gun

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Hello everyone!

Last week we tested the Event Mode for the first time and were happy to see that so many of you enjoyed the new system. This week we’re mixing things up again and adding the Flare Gun to the loot table.


Flare Gun
Flare Gun is a special weapon that can be used to call in a care package to your location. Just aim it up, fire the flare and the airplane will drop a superior care package on that location. Only a limited number of Flare Guns will spawn in small single-story houses throughout the map (at this time only in Event Mode), but finding one is going to be worth your time!

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Please check below for more details!

  • Event mode starts: Mar 29 7PM PDT / Mar 30 4AM CEST / Mar 30 11AM KST
  • Event mode ends: Apr 1 7PM PDT / Apr 2 4AM CEST / Apr 2 11AM KST

Main contents of the Event Mode this week
  1. TPP mode on Miramar
  2. Up to 4 players in a team
  3. Flare Gun

Notes on the Flare Gun
  1. To use the Flare Gun, you must aim it vertically, towards the sky
  2. The flare must reach an altitude of 200 meters to call the plane
  3. The special care package called by the Flare Gun will contain:
    • Two care package weapons (100% chance)
    • Level 3 armor (100% chance)
    • Normal care package supplies

Please check out our FAQ if you would like to know more about the Event Mode. [LINK][forums.playbattlegrounds.com]

As we are still in an early phase of iteration of the Flare Gun and the surrounding gameplay, we are looking forward to your feedback!

Thank you.


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Codename: Savage Map Testing Is Coming

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Hello everyone!

If you’ve been keeping up with all things PUBG, you may have already seen some screenshots and even a short clip from our upcoming 4x4 map. We promised you that you would get a chance to try the new map very early on and we are delivering on that promise. We haven’t released content so early in its development since our alpha testing stage. We’re doing this because we want to start getting your feedback as soon as possible and drive the development in the right direction.

So, how is it going to work?

At first, we are going to do a more limited test for Codename: Savage to make sure that nothing is too broken. Again, it’s a super early build, we hope you understand. The next test will be bigger!

The first testing window will open from the 2nd of April, 7pm PDT until the 5th of April, 4am PDT.

We’ll update you on Monday about how you can participate. Keep an eye on our social channels to maximize your chances of getting a key.

See you next week!

Get Access to the Codename: Savage Closed Experimental Server

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Hi everybody,

Our new 4x4 map is deep in development, and we need your help to make it good! Starting right now, you can sign up for access to the Codename: Savage closed experimental server by heading over to this website: HERE[mapbeta.playbattlegrounds.com]

Once you get your key, just activate it through Steam. Heads up that the codes distributed through this site will only work if you already own a copy of the base game.

The test is limited in large part because Codename: Savage is still in early development—many parts are unfinished. That’s because we want to get the community involved early to drive development of the map in the right direction. Once we’ve gotten the map into a better state, we’ll run some other, bigger tests.

The first test will run from 7pm PDT on April 2nd (today) until 4am PDT on April 5th. We’ll let you know when we’ve decided the dates for the second round of testing.

<3
Your Friends at PUBG Corp.

PC 1.0 Update #9

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Players,

Today we’re going to take a look at the changes and fixes coming with PC 1.0 Update #9.
After the changes made to this test build are proven to be stable, the test build will be moved to the live servers. We will announce the schedule for the live server update soon.
Please leave your feedback in the relevant section on our Official Forum: LINK[forums.playbattlegrounds.com]

Spectating Your Killer
  • Players can now spectate their killer by clicking the “watch” button on their match result screen
  • Solo killer spectating
    • If you get killed by the Blue Zone, the Red Zone or from falling, you can spectate the nearest player from your death location
    • When the player you were spectating dies, you can continue spectating the killer of that player
    • If the player you were spectating gets disconnected, you can continue spectating their killer
  • Duo / Squad killer spectating
    • Same as above but can only spectate the enemy team after all your team members are dead
  • You can report a player you are spectating in Killer Spectate mode by pressing R
  • If you click Death Cam, you won’t be able to use the Killer Spectate mode

UI/UX
  • The default setting for voice chat changed to “Team Only”

Bug Fixes
  • Fixed a bug where vehicles suddenly flip, go flying or come back to the starting point while driving
  • Fixed a bug where the IGN of your killer was not shown when viewing Death Cam
  • Adjusted the rotation axis for the preview model in customization menu for better usability

Thank you.

The Inspiration for Codename: Savage

Earlier this year a few artists from the PUBG team took a trip seeking inspiration for our upcoming map, Codename: Savage. In this post, we want to take you behind the scenes of that trip to explain some of the processes we use when creating new maps.

We decided to explore Thailand because the look and feel of the new map is based on Southeast Asia. Understanding the flavor of the region is important, but the biggest opportunity was to go through an R&D phase of the asset creation process called Photogrammetry. We’ll talk about that more later. For now, you should meet the team!

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The team on this adventure was comprised of Technical Artists, Concept Artists and 3D Environment Artists. Their names, starting from the left to right are Trey, Sergi, Collin, Kevin, InJeong, and Daesung. The guy at the far right in a grey shirt is a freelance photographer we hired named Dax. Cool guy!

This trip was the first time the PUBG Art Team visited a location specifically for world art development. Before this trip, there weren't a lot of emotional attachments among the artists to the maps we create because it was ultimately based off references found on the web, and not on real life interactions. By physically being in the jungles and mountains in a humid Asian country, it not only made us imagine what the new map will play like, but we felt the breeze, we smelled the air, and we heard the sounds. All of these experiences are helping the team create a unique experience for you.

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We mentioned that you were going to hear about Photogrammetry. This is a process that allows artists to convert a real-world object or a selected area into an in-game 3D objects. An object is first shot from every possible angle, then the photos are imported into a Photogrammetry software that produces a 3D model. This process is usually intended for creating complex and realistic assets such as trees, terrain, complex props, etc.

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Above, Daesung is preparing to take a photo of a rock that he wants to make into an asset for the game. Since the process requires multiple photos to be taken in an outdoor environment, the lighting conditions will change over time. As lighting conditions change, the colors and contrast of the photos will change as well. To synchronize the reference images of the rock, the pad with color swatches is included in the default photo for adjusting the white balance and color correcting the photos later.

We want to show off one of the tree types that we selected to populate the new map. Behold!

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Now this is where it gets more difficult. The second step is to take photos of the object you’ve selected covering every possible angle. We have thousands of images of various objects that the team identified during the trip. Each object has been photographed like this[media.giphy.com].

The third step is to take those images, color correct them to have synchronizing colors and contrast. Finally, we take the adjusted images and import them into Photogrammetry software. The software makes a 3D model from provided images. A high polygon model is created which needs to be optimized to become a game-ready asset. There’s quite a bunch of polishing required from here as you can imagine, but we’ll spare you from those details.

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Since the vegetation helps create the visual believability of a specific part of the world, we decided to implement Photogrammetry to our production pipeline and to experience what it feels like to be in the environment firsthand. Oh, here’s what this tree type looks like in-game (it’s still a work-in-progress).

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We’re looking forward to giving you a real-deal South Asian experience when we release the new map later this year. We’re still in active development, and we’re excited about the direction we’re headed.

Codename: Savage Beta - Day Two Update

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Within the next few hours we will open up access to Squads alongside Solo queue on the Codename: Savage Closed Experimental Server. Heads up that adding the extra queue will likely result in longer matchmaking times during off-peak hours. We're also re-opening signups for the test and giving away hundreds of thousands more keys for those who missed the first round of giveaways.

More keys are available right now on https://mapbeta.playbattlegrounds.com

Along with Squads, we’re also shipping some other changes to Codename: Savage based on early feedback:

  • Increased the item and weapon spawn rates inside residential buildings and small cabins to improve the looting experience along the outskirts of the map.
  • The first blue zone circle will show up right at the beginning of the match so players can plan their strategy before parachuting.
  • Blue zone time adjusted to speed up gameplay during the first phase of the match.
  • Red zone frequency has been lowered
  • There are now fewer explosions inside each red zone. The size of the red zone remains the same.
  • Vans now spawn less often. The two-wheeled motorcycle spawns more often. Motorbikes with sidecars have been removed from Codename: Savage.

This update is rolling out now.

Event Mode - Tequila Sunrise

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Players,

Tequila Sunrise is a new Event Mode that’ll run for just 72 hours. TL;DR: It’s shotguns and melee weapons ONLY, on Miramar, for four-man squads.
Check below for the full details, including some spicy info on how we’ve customized the safe zone system for this mode.


EVENT SCHEDULE
  • STARTS: April 5th, 7pm PDT / April 6th, 4am CEST / April 6th, 11AM KST
  • ENDS: April 8th, 7pm PDT / April 9th, 4am CEST / April 9th, 11AM KST
AVAILABLE QUEUES
  • Squads (All Regions)
    • You can choose to turn Auto Matching either on or off in the main menu. The default state is "On"
  • NA/EU/AS: TPP & FPP
  • KR/JP/SA/SEA/OC : TPP only

LOOT SPAWN BEHAVIOR
  • Weapons
    • Shotguns (3x spawn rate)
    • Melee Weapons (3x spawn rate)
    • No other weapons
  • Items
    • Bag/Helmet/Armor Lv.3 (3x spawn rate)
    • Bag/Helmet/Armor Lv.1 (0.5x spawn rate)
    • Ammunition (3x spawn rate)

SAFE ZONE (WHITE CIRCLE) BEHAVIOR
  • Immediately after the plane gets into the air, the first safe zone is visible on the map.
  • The first safe zone will be smaller than its normal size.

OTHER EVENT RULES
  • Time of day is locked at sunrise.
  • Care packages are disabled.


Let us know what you think!

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PC 1.0 Update #10

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Hi friends,

This patch we’re tweaking the blue zone and doing some renovations on Miramar. Expect to see a couple of long-requested quality-of-life changes as well. Please leave us feedback about these changes! If the changes are working as intended, we’ll bring them over to the live server this week. We’ll keep you updated.

Love, PUBG Corp.

General Gameplay

We’ve adjusted safe zone and blue zone functionality. Also, in-game clothing spawns have been removed.

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  • Blue zone delay time has been reduced. You’ll be given less time to linger between phases.
  • The maximum movement speed of the blue zone has been reduced. The blue zone will move more slowly toward the end of the game.
  • The damage inflicted by 7th, 8th, and 9th blue zones has been increased.
  • Except for the first blue zone, the probability of creating an extreme safe zone (one far away from the center of the previous circle) has been reduced by 30%.
  • The final blue zone will narrow down to the center instead of narrowing down to a random spot, and the total wait time including the blue zone inactive time has been reduced. (195 seconds to 90 seconds)
  • As the end of the match approaches, the safe zone will increasingly favor areas with land over areas with water.
  • On Erangel specifically, the first safe zone will now be revealed 30 seconds earlier.
  • On Miramar specifically, players can now see the first safe zone while flying in the airplane. (We may or may not carry this over to the next live update. We want your feedback about this change.)
  • In-game clothing spawns have been removed from all maps. Other item spawn balance remains the same.

World

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Improvements were made mainly on Northern part (Northeast, Northwest) of the Miramar to make it a more appealing area.

  • The Oasis can now be found in the north, and Alcantara village has been added to the northwest.
  • We’ve added more roads, off-road paths, and car spawning positions to facilitate easy travel into and out of the area.
  • Higher-tier loot is now more likely to spawn in specific areas of the north of Miramar.
  • We’ve optimized the GPU performance of buildings seen from mid-range (all maps).

UI/UX
  • Improvements to teams
    • You can now send requests for invitations by clicking the invite button on another player’s career screen.
    • If you are a team leader, you can now kick your team members.
      • You can also kick any team member using “Team” tab in the friends list, found at the bottom right corner of the screen..

Bug Fixes
  • Footsteps should now always make sound when walking on tarp, carpet
  • Fixed an issue causing some objects to become invisible at particular distances
  • Indoor plants should no longer block bullets
  • Fixed and removed some weirdly-placed road signs, plants, and stairs
  • Fixed an issue that broke the killer spectating function whenever the killer died too quickly after taking out the spectating player
  • Fixed an issue that sometimes caused players to take no damage when exiting a moving vehicle

Codename: Savage Returns to the Closed Experimental Server

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Hey buds,

Codename: Savage is coming back for a second round of testing on the Closed Experimental Server. We’re also re-opening our signup website and giving out more keys. If you already got a key for the CES last time around, you’re good to go.

Dates for both below:

Signup Website:
  • OPENS: Sat, April 14, 5am PDT / April 14, 2pm CEST / April 14, 9pm KST
  • CLOSES: Tues, April 17, 5am PDT / April 17, 2pm CEST / April 17, 9pm KST

Codename: Savage on the Closed Experimental Server:
  • OPENS: Mon, April 16, 6pm PDT / Tues, April 17, 3am CEST / April 17, 10am KST
  • CLOSES: Wed, April 18, 6pm PDT / Thur, April 19, 3am CEST / April 19, 10am KST

We’ll publish another post this coming Monday to share our plans for testing Savage over the next couple of months.

See you soon!

Love,
PUBG Corp.

Event Mode: War

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War is PUBG’s most deadly Event Mode yet. Join one of three 10-man squads to compete for dominance over a small slice of Erangel. Whenever you die, you’ll reappear in a plane and plummet once again into the mayhem. First team to get 200 points wins. (Click HERE to see the promo video)

Check below for the full details, and let us know what you think!


EVENT SCHEDULE
  • STARTS: April 12, 7pm PDT / April 13, 4am CEST / April 13, 11AM KST
  • ENDS: April 15, 7pm PDT / April 16, 4am CEST / April 16, 11AM KST

AVAILABLE QUEUES
  • 10-Man Squads on Erangel (All Regions)
  • NA/EU/AS/SEA/OC: TPP & FPP
  • KR/JP/SA: TPP

GENERAL EVENT RULES
  • All players are grouped up in teams of 10. Each game will have a max of 30 players (three full teams).
    • Please note that there can be a team with less than 10 players depend on the matchmaking situation.
  • Immediately after the plane gets into the air, the safe zone is visible on the map.
  • The safe zone is extremely small and never closes in or changes location throughout the duration of the game.
  • Getting kills earns points for your team. The first team to get 200 points wins.
    • Kill: +3 points
    • DBNO: +1 point
    • Revive: +1 point
    • Team kill / Team DBNO: -5 points
  • If no team reaches 200 points before the 15-minute time limit, the team with the highest score will be declared the winner (winner).
  • Every time you’re killed, you’ll respawn in another plane.

LOADOUTS, LOOT, AND CARE PACKAGES
All players are guaranteed to spawn with the equipment below:
  • One random AR or DMR equipped
  • One random pistol
  • Level one helmet
  • Level one vest
  • One grenade
Additional loot can be found in buildings and in care packages which drop every 90 seconds.

OTHER EVENT RULES
  • Weather is locked at “sunny.”
  • You can invite up to 9 players from your friends list to your party before jumping into game.
    • The rest of team slots will be filled by auto matching system.
  • Killer spectating is disabled.
  • Redzone is disabled.

Codename: Savage Testing Round 2 - Get Access to the Closed Experimental Server

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Hi everybody,

Starting early next week, Codename: Savage will come back for a second round of early access testing. Starting right now, you can sign up for access by heading over to this website: http://mapbeta.playbattlegrounds.com/

Keys are limited, so hurry if you want to become a tester. If you already got a key for the CES last time around, you don’t need to sign up again—just use the same Closed Experimental Server launcher from last time.

The signup window closes on Tues, April 17, 5am PDT / April 17, 2pm CEST / April 17, 9pm KST.

And here’s the dates for round two of testing:

Codename: Savage Testing Round Two on the Closed Experimental Server:
  • OPENS: Mon, April 16, 6pm PDT / Tues, April 17, 3am CEST / April 17, 10am KST
  • CLOSES: Wed, April 18, 6pm PDT / Thur, April 19, 3am CEST / April 19, 10am KST

Look for another post from us next Monday for more details on what’s changed between the last release and now. We can’t wait to get your feedback on the latest build!

<3,
PUBG Corp.

Codename: Savage Round Two Testing Goals and Details

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Hey friends,

Later tonight, Codename: Savage will return to the Closed Experimental Server for a 48-hour testing window. Below you can find all the details about the event, including patch notes showing what’s changed since the previous round of testing.


CODENAME: SAVAGE TESTING WINDOW
  • OPENS: Mon, April 16, 6pm PDT / Tues, April 17, 3am CEST / April 17, 10am KST
  • CLOSES: Wed, April 18, 6pm PDT / Tues, April 19, 3am CEST / April 19, 10am KST

HOW TO GET ACCESS
If you do not already have access to the Closed Experimental Server, you can get one from this website: http://mapbeta.playbattlegrounds.com/

Keys are limited, so hurry if you want one!

If you already have a key for the CES, you don’t need to sign up again—just use the same Closed Experimental Server launcher from last time.


PATCH NOTES (WHAT’S CHANGED SINCE LAST TIME)

Redzone
  • The redzone’s size and duration have both been decreased.

Bluezone
  • A new feature enables the bluezone to calculate and adjust its waiting time based on the number of players left alive.

Spawn Balance
  • Grenades now spawn more often.
  • The strongest scope which can be obtained from care packages is now the 8x scope.
  • Total numbers of boats spawned has been decreased, but boats now spawn more predictably along the towns near the sea.

Map Changes
Three new areas have been added:

Banyan Grove, middle of the island
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Abandoned Quarry, middle of the island
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Dock, southeast side of the island
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  • Improved object placement on bridges to better facilitate movement.
  • Improved the surrounding terrain to make it easier to climb up to the land from the river.
  • Some hard-to-see doors are now more visible (less dark).

Weather
  • Dynamic weather now changes in real time throughout each match (it used to change just once during each match).
  • Wet ground now looks less shiny.

Sound
  • Improved issue of hearing footsteps late or from incorrect locations.
  • Rain sounds have been slightly increased
  • A seaside ambient sound effect has now been implemented.
  • An inland swamp ambient sound effect has now been implemented.

UI
  • Minimap grid marking has been adjusted to match the smaller map size.

Effects
  • We improved an issue causing the blood effect to block the player's sight after getting hit in FPP mode.

Bug Fixes
  • We fixed an issue causing boats to not consume gas while driving.
  • We fixed an issue causing Savage's world map and minimap to look blurry.
  • Fixed an issue which sometimes prevented players from moving immediately after using the item quantity pop up menu.
  • We fixed an issue causing the minimap to show as blank when viewing the Death Cam.
  • Fixed an issue that sometimes caused players to take no damage when exiting a moving vehicle.
  • Killer Spectating mode now works properly even when the killer died shortly after killing the viewing player.
  • The camera should now function properly after players are knocked out by fall damage.
  • We fixed an issue causing the blood effect to not up properly when shooting other players.

Known Issues (Investigating)
  • Sometimes in FPP, if the player was vaulting at the time when the game starts, the player doesn't get on board in the plane and instead flies straight to the final destination of the plane. (LOL)
  • Sometimes other players appear as zombies.


PLANS FOR FUTURE TESTING

The feedback you guys gave us during the first round of testing taught us a lot about how to improve Codename: Savage.

The map won’t be ready for a full release for a few more months. But in the meantime, we’ll keep using these super short testing windows to drive development—we believe that working with players in an “open development” process is the best way to make a map that players love. So please keep the feedback coming!

We’ll post an announcement later today once Codename: Savage has gone live on the Closed Experimental Server.

Love,
PUBG Corp.

Codename: Savage Now Live on the Closed Experimental Server

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Codename: Savage is officially back for round two of testing. Launch the Closed Experimental Server now to check it out.

For more information on the test and for details about what has changed since the first test, check out this post.

PC 1.0 Update #11

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Hi everybody,

Patch #11 will hit test servers soon. Please leave your feedback on the [test server][forums.playbattlegrounds.com] feedback board.
If the patches made to the test servers are proven to be stable enough, they will be deployed to the live servers within the week. Live server update schedules will be announced later.


UI / UX
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  • A marker has been added to the map that allows players to check the flight path of the plane.
    • The path is visible from when players are at the waiting lobby up until the point when they fall down to their final drop destination.

Bugs Fixes
  • There should no longer be excessive blood effects when you’re getting shot in FPP mode or while aiming down sights.
  • Fixed issue that sometimes caused blood effects to not show up when shooting other players.
  • Fixed an issue that was causing character silhouettes to remain visible while inside smoke
  • Switching weapons while prone should no longer cause certain animations to break

Custom game real-time spectating
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  • In the lobby's custom match list, you can select an ongoing game and watch it in real time.*
    • Games that have the Public Spectating option set to “On” can be watched in Custom Match.
    • For private matches, you can spectate the game by entering a given password.
* The custom game real-time spectating function is still in an early development stage, and some functions may be unstable. We appreciate your patience while we work out the kinks.

New crates
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  • One new paid crate and one new frying pan skin has been added.
    • For the purpose of security verification, Equinox crate x10, Weapon Skin Key x20, Early Bird Key x20, 100K BP will be distributed to all accounts.( Test server only )
  • The frying pan skin, "Target Practice", can be purchased separately as an individual item for 5,000 BP. It can be purchased only once per account.
  • New paid crate, "Equinox Crate", will offer weapons skins. It can be earned with 25% chance as a Weekly Random Crate.
    • "Equinox Crate" can be opened with Weapon Skin Key, which can be purchased at the Steam store.
    • There is one bonus item. If you’re really lucky, you can get that skin as a bonus on top of the crate’s normal reward items
  • The chances of getting each item in the new paid crate are as follows.
  • The chances of getting each crate as a Weekly Random Crate are as follows.
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Crate system
  • Weekly random crate reset date is changed to every Thursday, 00:00 UTC
  • This change will be applied from this week


Thanks for playing!

With love,
PUBG Corp.

Inspirations of Codename: Savage - Volume II

Sup Chicken Addicts,

Now that you’re back playing our 4x4 map have experienced all the changes we’ve made over the last two weeks, we wanted to share some more about that amazing trip part of the PUBG team took to SE Asia. You’ve heard us talk about open development a few times, but what does that really mean? For Codename: Savage it means we’re going to be building the map as you guys play it. We have months of work left to do; beyond refining the experience and making changes that impact balance, we also plan to add new vehicles, new weapons, and most exciting in our eyes are the new areas that we think will set this map apart from our first two.

But enough talking about it—we want to show you some what we’re thinking! Let’s rejoin the team in Thailand with a picture of a big hole in the earth that has inspired an area of the map that you haven’t seen yet.


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How’d you like to drop from the plane and try to hit a hole like this? That’d be badass right? That’s exactly what we were thinking, which is why we’re working on an underground cave system with plenty methods of escape. We were inspired by a cave system the team found outside of Bangkok. If you’re interested to explore that digitally to get a better idea about what this area is like, check out the Phraya Nakhon Cave.

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In the next couple of photos, you’ll begin to see how we drew inspiration from this real life setting and then ultimate how we thought about ways to make it a fun and unique part of our next map. We’re excited about it, and we hope you will be too!

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So how does this inspiration and planning end up looking like on the map? It’s looking pretty amazing. We still have some work to do before we show it off, but we’re excited about rolling it out in the next couple of testing phases.

That’s it for this installment of the Inspirations of Savage. We’re going to begin taking about new weapons and special vehicles (including a Tuk Tuk) soon, so look forward to that!

Thanks for playing PUBG and for being part of open development on Codename: Savage.

Round Two of Codename: Savage Testing Has Ended

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Hey friends,

The second round of testing on Codename: Savage has officially ended. That means the Closed Experimental Server is no longer active, but you can keep it installed if you’re interested in participating in the next round of testing.

We’ll spend the next several weeks combing through all the feedback you gave us during this testing period so we can implement the most important changes. Savage will return soon, and when it does we’ll be sure to include a full list of the tweaks we’ve made.

Thanks for playing!
PUBG Corp.
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